<?xml version="1.0" encoding="iso-8859-1"?>

<i3D name="lights.i3d" version="1.6" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://i3d.giants.ch/schema/i3d-1.6.xsd">
  <Asset>
    <Export program="GIANTS Editor 64bit" version="10.0.4"/>
  </Asset>

  <Files>
    <File fileId="4" filename="$data/shaders/vehicleShader.xml"/>
    <File fileId="21" filename="$data/shared/assets/assetLibraryDecals_diffuse.png"/>
    <File fileId="22" filename="$data/shared/assets/assetLibraryDecals_normal.png"/>
    <File fileId="23" filename="$data/shared/assets/assetLibraryDecals_vmask.png"/>
    <File fileId="18" filename="$data/shared/assets/lights/lizard/rearLight21Glass_vmask.png"/>
    <File fileId="19" filename="$data/shared/assets/lights/lizard/rearLight21Red_emissive.png"/>
    <File fileId="20" filename="$data/shared/assets/lights/lizard/rearLight21_normal.png"/>
    <File fileId="12" filename="$data/shared/assets/lights/lizard/rearLight26Red_emissive.png"/>
    <File fileId="2" filename="$data/shared/assets/lights/lizard/rearLight26_normal.png"/>
    <File fileId="3" filename="$data/shared/assets/lights/lizard/rearLight26_vmask.png"/>
    <File fileId="15" filename="$data/shared/clearPlastic_diffuse.png"/>
    <File fileId="17" filename="$data/shared/default_normal.png"/>
    <File fileId="6" filename="$data/shared/detailLibrary/flat_normal.png"/>
    <File fileId="14" filename="$data/shared/detailLibrary/metallic/clear_diffuse.png"/>
    <File fileId="13" filename="$data/shared/detailLibrary/metallic/clear_specular.png"/>
    <File fileId="16" filename="$data/shared/detailLibrary/metallic/glass/glassClear03_specular.png"/>
    <File fileId="25" filename="$data/shared/detailLibrary/metallic/silverScratched_diffuse.png"/>
    <File fileId="24" filename="$data/shared/detailLibrary/metallic/silverScratched_specular.png"/>
    <File fileId="7" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_diffuse.png"/>
    <File fileId="5" filename="$data/shared/detailLibrary/nonMetallic/plastic/plasticGraniteGrainSmall_specular.png"/>
    <File fileId="1" filename="$data/shared/white_diffuse.png"/>
  </Files>


  <Materials>
    <Material name="RB_chrome1_mat" materialId="11" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="19"/>
    </Material>
    <Material name="RB_chrome2_mat" materialId="12" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
    </Material>
    <Material name="RB_glassClear03_mat" materialId="10" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="20"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="RB_plasticGraniteGrainSmallBlack_mat" materialId="13" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="17"/>
      <Glossmap fileId="18"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="19"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
    <Material name="RB_silverScratched_mat" materialId="9" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="21"/>
      <Normalmap fileId="22"/>
      <Glossmap fileId="23"/>
      <Custommap name="detailSpecular" fileId="24"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="25"/>
      <Custommap name="lightsIntensity" fileId="19"/>
    </Material>
    <Material name="RT_chrome1_mat" materialId="6" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
    </Material>
    <Material name="RT_chrome2_mat" materialId="7" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="13"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
    </Material>
    <Material name="RT_glassClear03_mat" materialId="8" alphaBlending="true" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="15"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="16"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="14"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="1 0 0"/>
      <CustomParameter name="alphaBlendingClipThreshold" value="0"/>
    </Material>
    <Material name="RT_plasticGraniteGrainSmallBlack_mat" materialId="5" customShaderId="4" customShaderVariation="staticLight">
      <Texture fileId="1"/>
      <Normalmap fileId="2"/>
      <Glossmap fileId="3"/>
      <Custommap name="detailSpecular" fileId="5"/>
      <Custommap name="detailNormal" fileId="6"/>
      <Custommap name="detailDiffuse" fileId="7"/>
      <Custommap name="lightsIntensity" fileId="12"/>
      <CustomParameter name="colorScale" value="0.012 0.012 0.012"/>
    </Material>
  </Materials>


  <Shapes externalShapesFile="lights.i3d.shapes">
  </Shapes>

  <Scene>
    <Shape name="rearLight26Red" shapeId="1" clipDistance="75" nodeId="20" castsShadows="true" receiveShadows="true" materialIds="5,6,7">
      <Shape name="rearLightGlass" shapeId="2" clipDistance="75" nodeId="21" castsShadows="true" receiveShadows="true" materialIds="8"/>
    </Shape>
    <Shape name="rearLight21Red" shapeId="3" clipDistance="75" nodeId="22" castsShadows="true" receiveShadows="true" materialIds="13,11,12">
      <Shape name="rearLightGlass" shapeId="4" clipDistance="75" nodeId="23" castsShadows="true" receiveShadows="true" materialIds="10"/>
      <Shape name="rearLight_decals" shapeId="5" clipDistance="75" nodeId="24" castsShadows="true" receiveShadows="true" materialIds="9"/>
    </Shape>
  </Scene>

</i3D>
